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Rules for Athletic Contests Volleyball Tournament
Overview
This will be a single elimination tournament. The stakes are high: for only one school
shall know the glory of a volleyball championship. But, as they say, it is the road
to victory that is the true reward, so my mission is to make each match a blast! Consider
this tournament if youre in search of fun, competitiveness, and laughs.
There is a strict 45 minute time limit per match, with 3 games per match. Because of
these time constraints, the games will be played to 15 points (must have a two point
advantage or play until one team leads by two points after 15) with the rally scoring
system. Rally scoring is where each rally results in the team winning possession being
awarded a point. In other words, one team obtains a point each time the ball is put in
play regardless of the serving team.
Each team must be present and ready to play by the time the match is scheduled so try
to assemble your team at least 15 minutes before the assigned start time. Teams not
immediately ready to play the game at the assigned start time will forfeit the first game
of the match. The referee will wait a maximum of 10 minutes for the teams to start the
second game for that match. Any team not ready to play by 10 minutes after the start of
the match will be disqualified from the rest of play.
A maximum of 6 and a minimum of 5 players per team must be on the court at all times. A
minimum of 3 females must be on the court at all times.
Rules
- The line surrounding the field of play is in bounds. A ball hitting the line is in
bounds. This also means that if the server steps on the line or enters the imaginary
vertical plane above the line before the served ball crosses the plane of the net, he/she
has committed a fault.
- All head gear and jewelry must be removed or taped sufficiently to prevent personal or
teammate injury. Hard splints or casts from the waist up are not allowed.
- As soon as one of the referees notices an injury, play will be stopped and a replay
called. The player has 15 seconds to decide whether to keep playing or be substituted.
- The service is performed at the right rear corner, but completely outside of the court.
A fault results in losing possession of the serve and one point awarded to the opposite
team. Serving faults consist of: crossing the imaginary vertical plane above the line of
the court before the ball crosses the net (even if youre inclined to jump
serves
yikes!), the ball touching the net during the serve, the ball touching a
teammate before going over the net, or the ball landing outside of the opponents
court.
- A ball, other than a served ball, hitting the net is still in play.
- All players must serve. When a new possession is won, players rotate one position in a
clockwise direction. If a player serves out of turn, the team loses the service, any
points won during those serves, and the players must move back to their correct positions.
- All players except the server must stand in the court at the time of serving.
- Maximum of three contacts (including anywhere above the waist) is allowed to get the
ball back over the net. Blocking is not part of the three hits.
- A player cannot touch the ball more than once without another player touching it in
between. The exception is when a blocked ball is touched again by the blocker following an
unsuccessful block at the net. (Note: blocking a spike may result in indiscriminant double
hit fault, but is a legal block)
- If two teammates hit the ball at the same time, it counts as two hits and neither one
may make the next hit.
- A player may not scoop, push, lift, or roll the ball on the body, arms, or hands. Held
ball faults will be called when a ball visibly comes to rest in the hands or arms of a
player.
- A player may not attack the ball over the opponents court but arms may
follow through to the opponents side as long as the net is not touched. If any part
of the ball is over the plane of the net, it is in both courts and fair game for both
teams to contact. Blocking the ball above the net over the opponents court is
legal, but only if the attacking team has tried to hit the ball toward the blockers
court. Only front line positions are able to block.
- Blocking or attacking a served ball is illegal.
- A back line player may spike the ball (jump and hit it over) only when he/she originates
the jump from behind the attack line. And a player may send the ball over from anywhere,
as long as both feet are grounded on an overhead strike.
- A player touching the net during play will result in a fault for their team. If
opponents touch the net at the same time, a double fault is called and the rally is played
over.
- A ball landing outside of the court or striking objects outside the court is a fault.
- Substitution can occur at any dead ball after the referee acknowledges the exchange.
Only the team captain is allowed to ask the referee for the exchange.
- One captain from each team may consult with the referees when the ball is dead.
Unsportsman like conduct (vulgar remarks, intentional distraction of opponents,
influencing referees) will result in a yellow card warning for the first offense and an
expulsion from play for the rest of the tournament if a second offense is committed. The
captain may consult the referee about misinterpretation of rules, failure of the referee
to apply the correct rule, and failure to impose the correct penalty.
- Captains: The winner of a coin toss at the beginning of each match will chose either a
side or serve for the first game. After each game, teams will change sides. Players
maintain their positions in the rotation from the preceding game. Teams take turns having
first service in a new game.

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